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Motion

3D

The pile, live: rain, grab, hop, TIDY into the mark, MORE BLOCKS and comic hits; and the CSS blocks: drops, hops, the loader, the 404.

  • Experimental
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The MAKR blocks have two bodies. On a desktop with WebGL 2 they are a real pile: physics, a hand that grabs and throws, a crane that tidies them back into the Key block mark. Everywhere else (phones by default, Save-Data, reduced motion, Quiet) they are CSS and SVG blocks that drop, hop and build without a frame of script. Both share one house camera, one key light and the same print-shaded inks, so they read as the same objects.

The pile#

Nine printed blocks stacked into the MAKR logo: M and A on top of K and R, with a cube, a cylinder and two flat blocks around them.

Live. Drag a block, throw it for a POW!, press Tidy up (T) and More blocks (M).

Drag a block and let go to throw it; a hard enough hit prints a POW!. Press Tidy up (or T) and the crane flies every block home; after a few grabs, More blocks (M) drops four more. Click a block to make it hop; with the keyboard, the arrow keys nudge the one in focus. Sound, when it is on, knocks wood on every impact.

The pile's numbers, from @maxgrits/overprint-three/model
PartWhat it does
RainThe letters M, A, K, R fall 140 ms apart; the supports from 620 ms, 220 ms apart (give or take 60 ms); every block asleep by 5 s
MORE BLOCKS4 blocks a press, 140 ms apart, at most 8 extras; earned by 3 grabs or 4 s of holding
TIDYA crane flies each block to its seat in the mark at 5.5 units a second, each flight 400 ms to 1800 ms, holding 250 ms over its seat before it drops
The handA click within 4 px and 250 ms hops a block; arrow keys nudge it; a throw is capped at 8 units a second
Comic hitsAn impact of 0.6 and up prints a POW! (one at a time at Studio, 2.5 s apart)

RainMoment 11

The GL stage goes live: the letters fall, then the supports, and the pile settles. If GL has not come 8 s after the stage asked, its note says the still is all there is (mk-stage-wait).

Play it on the live pile

Quiet
No GL: the still
Studio and Press
M, A, K, R 140 ms apart, the supports from 620 ms; asleep within 5 s; the GL fades over the still in 400 ms
Rave
Same, MORE BLOCKS from the start
Reduced motion
No rain: the still, with Play with the blocks.
Sound
knock
Tokens
--mk-dur-gl-fade
Keyframes
mk-stage-wait
Who plays it
BlocksStage · @maxgrits/overprint-three/gate · Blocks stage

Use it The one hero of a home page.

Not when More than one stage in a view, or blocks raining onto the headline.

TIDYMoment 12

Tidy up (or T).

Play it on the live pile

Quiet
No GL
Studio
A crane flies each block to its seat in the Key block logo, within 2.8 s, a knock per seat, the field pulses
Press and Rave
Plus TA-DA!
Reduced motion
The blocks are in place at once.
Sound
knock, then print
Tokens
None
Who plays it
BlocksStage · @maxgrits/overprint-three/gate · Blocks stage

Use it Putting the pile back into the mark.

Not when Tidying on a timer: the reader asks for it.

MORE BLOCKSMoment 13

More blocks (or M), once earned.

Play it on the live pile

Quiet
No GL
Studio
Four blocks, 140 ms apart; the field pulses
Press and Rave
Plus BOOM!
Reduced motion
Placed on the shelf.
Sound
boom
Tokens
None
Who plays it
BlocksStage · @maxgrits/overprint-three/gate · Blocks stage

Use it A reward for playing with the pile.

Not when More than eight extras at once.

Comic hitMoment 14

A block hits hard (impact speed 0.6 and up).

Play it on the live pile

Quiet
No GL
Studio
One POW! at a time, 2.5 s apart
Press
Two at a time, 1.2 s apart
Rave
Three at a time, 0.6 s apart
Reduced motion
None.
Sound
The impact's wood knock (30 names pow; the hit itself is silent)
Tokens
--mk-dur-sfx-pop --mk-dur-sfx-out --mk-ease-out
Keyframes
mk-pop mk-print-out
Who plays it
BlocksStage with SFX and ImpactStar · Blocks stage, Sound effects (SFX), Impact star

Use it Hits the reader caused by throwing a block.

Not when Hits that fire on their own.

CSS blocks#

Block dropMoment 10

The first paint of a CSS or SVG pile (phones, Save-Data, no GL) or BlockScene drop.

Block drop: controls
Quiet
None
Studio to Rave
Each block falls 260 px, lands 6 px low and settles, 700 ms on fall, 90 ms apart in seat order
Reduced motion
None: the pile is there.
Sound
None
Tokens
--mk-dur-block-drop --mk-dur-block-drop-stagger --mk-ease-fall
Keyframes
mk-block-drop
Who plays it
BlockScene and the hero still · @maxgrits/overprint-three · Block scene, Block still

Use it A pile that arrives without the GL stage.

Not when Dropping blocks onto words: the play area leaves the text column clear.

Block hopMoment 9

The pointer rests on, or keyboard focus reaches, a card that carries a block.

Block hop: controls

Hover or tab to the card; each run plays the hop's own keyframes once.

Quiet
None
Studio to Rave
Squashes, hops a third of its height, stretches and lands, 620 ms on hop; its shadow shrinks and grows
Reduced motion
None.
Sound
None
Tokens
--mk-dur-block-hop --mk-ease-hop
Keyframes
mk-block-hop mk-block-hop-shadow
Who plays it
BlockCss · @maxgrits/overprint-three/css3d · Block CSS

Use it A line of work's card, so the block answers the pointer.

Not when Hopping words: only the block moves, never the card's text.

404 toppleMoment 18

Knock them over (or the pointer entering the stack).

404 topple: controls

Press Knock them over.

Quiet
Static final pose
Studio
Dominoes 120 ms apart, each 420 ms on fold
Press and Rave
Plus OOF!
Reduced motion
The final pose at once.
Sound
knock per block
Tokens
--mk-dur-topple-step --mk-dur-topple-fall --mk-ease-fold
Who plays it
Topple404 · @maxgrits/overprint-three/css3d · Topple 404

Use it The 404 page's toy, beside the words that say what happened.

Not when As the only explanation of the error.

Block loaderMoment 19

While something loads.

Loading your quote
Block loader: controls
Quiet
Static, with its words
Studio to Rave
A block hops in a 1.2 s cycle
Reduced motion
Static, with its words.
Sound
None
Tokens
--mk-dur-loader-cycle --mk-ease-hop
Keyframes
mk-loop-block-hop
Who plays it
BlockLoader · @maxgrits/overprint-three/css3d · Block loader

Use it A loading state in a 3D place (the stage, a card block).

Not when A loader without a label.

Phones and reduced motion#

Phones get the CSS blocks and the SVG still by default; a "Play with the blocks" key loads a light GL rung only when someone asks (D-G6). Under reduced motion the pile is its still, the dominoes jump to their final pose and the blocks drop nowhere: everything is simply in place.