Krackle is the comic's static energy: clusters of blobs and rings that shrink as they run, inside a cloud plume. On Bone it prints key blobs in a support plume; on Night, night blobs in a magenta plume with a spot outline off register.
Example#
Usage#
Use Kirby krackle for raw energy: clustered blobs and rings in a cloud plume, the cosmic crackle of old comics. It suits the hero art, the 404 and launches.
- Props.
count,r(the blob radius range),ink,plumeandplumeInk. - On Night it prints night-coloured blobs in a magenta plume with an offset outline.
- Static energy: it does not move.
Layer and volume#
Art that fills its host. Quiet: none. Studio: one per page, hero art and the 404 only. Press: two per view. Rave: four. It never moves.
Anatomy#
- PlumeThe cloud behind the blobs.
.mk-krackle-plume - KrackleBlobs and rings, seeded.
.mk-krackle-blobs
Volume#
Quiet
Studio
Press
Rave
Content#
- None: krackle is art.
Do and don't#
Do
Don't
Krackle on every card in a grid of twelve.
Accessibility#
- Always
aria-hiddenart, never behind words.
Props#
| Prop | Type | Default | Description |
|---|---|---|---|
count | number | 30 | Clusters (default 30). |
r | readonly [number, number] | [2, 15] | Blob radius range in design units (default [2, 15]). |
ink | InkRef | the key on Bone, the night paper on Night | The blobs' ink (default the key on Bone, the night paper on Night). |
plume | "cloud" | "none" | none | |
plumeInk | InkRef | support | The plume's ink (default `support` on Bone, magenta on Night). |
seed | number | none | |
children | undefined | none |
Tokens#
System tokens (8)
Its own properties (3)
--mk-krackle-ink--mk-krackle-line--mk-krackle-plume
Changelog#
Arrived in 0.9.0.
KirbyKrackle,Newsprint,OffsetPlatesandSplashTitle. Read the whole entry